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RULES OF PLAY

 

 1.

The side that wins the toss shall have the choice of the court or the raid and the losser side of the toss shall have the choice of the rest. In second half the court shall be changed and the side which had not send their raider first shall send their raider first. The game in the second half shall continues with the same number of players as it was at the end of the first half.

 2.

A player shall be out if any part of his body touches the ground outside the boundary but during the struggle a player shall not be out if any part of his body touches directly the ground. (The portion of contact must be inside the boundary).

 3.

If any player goes out of the boundary during the course of play he shall be out. The umpire or referee shall try to talk out such player at once. The umpire or reference shall declare such player out by shouting his number. No whistle shall be blown as the raid my continue.

 

a)

If an anti or anties who have gone out of bounds (as per rule 3) hold a raider, the raider shall be declared NOT OUT. The anti or anties who have gone out of bounds only will be declared out.

 4.

When the struggle begins the play ield including the lobbies. After the struggle is over, the players involved in the struggle may use the lobbies to enter their respective courts. (this rule will only be applicable only in anties court).

 5.

A raider shall keep the cant with 'KABADDI' as the word for sounding, if he is not keeping the cant with 'KABADDI' he shall be ordered back and warned to the team by the umpire or referee and the opponents be given chance to raid. Under such circumstances, he shall not be pursued.

 6.

A raider must start his cant before he touches the opponent's court. If he starts the cant late, he shall be ordered back and warned to the team by the umpire or referee and the opponent be given chance to raid. Under such case of late starting of the cant the opponent shall not be declared out even of the raider has to touched the anti or anties.

 7.

After a raider has reached his court or is out in the opponent's court, the opponent's shall send their raider within 5 seconds. Thus alternately each side shall send their raider until the end of the play.

 8.

If a raider, who is caught by the anti or anties, escapes from their attempt to hold him and reaches his court safely he shall not be pursued.

 

Note : But if a raider merely touches the anti or anties and reaches back to his court safely he may be pursued.

 9.

Not more than one raider shall enter the opponent's court at a time, if more than one raider enters the opponent's court at a time, the umpire or referee shall order all of them to go back to their court and declare their turn of raiding is over and shall declare those anties who were touched by those raiders as NOT OUT. The opponents shall not pursue and put out those raiders.

10.

When a side sends more than one raider at a time warning shall be given by the umpire or referee inspite of the warning, if continues to do so, the umpire or referee shall declare all the raider out except the first one. The umpire or referee shall order to the raider to go back to the court and declare turn of raiding is over.

 

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